Command Line: specifies command line arguments when calling Maxwell Render.Draft: low quality render with fast calculations.Quality: specifies the quality of the render.One core in a multi-core CPU is considered 1 CPU thread. All available CPUs / Cores will be used by default. CPU Threads: specifies the number of threads dedicated to the render.Read back: if this option is set the multilight settings will be read after the render has finished and the values (such as sky intensity, emitter color, etc.) will be modified in the Houdini scene.It’s possible to export all the emitters contribution to independent images ( Separate), or saving only the composed render ( Embedded). Maxwell Render’s multilight feature enables users to adjust the intensity of all the individual or grouped lights in the scene interactively during or after the rendering process to get the required results. Multilight: enables multilight control for intensity or color.Higher sampling level will give a cleaner and more accurate image. Setting the Sampling Level is useful to ensure that all the frames of the sequence will reach the same quality level, regardless of the time needed for each specific frame. Sampling Level: specifies the level of quality when the render should stop.The longer the time, the cleaner and more accurate your image will be. If both parameters are set, the render will stop when one of them is reached. There are two ways to stop a render in Maxwell Render: by setting a Sampling Level (level of quality) or by setting a Render Time (in minutes). Render Time: specifies the maximum time the render may run.The following parameters are available to control the render process. The Settings tab contains global render and output parameters. The operator interface follows the structure of the Maxwell Render application interface where it’s possible. Maxwell Render can also be started from the film wheel icon in the bottom left corner to render the actual viewport. The node’s user interface consists of the basic ROP parameters (such as Render Control… and Start/End/Inc frame) and the Maxwell Render parameters which are separated to the following tabs: Render channels (such as alpha, motion pass or depth buffer) are also read back to MPlay. After the render is done the MPlay window is opened with the rendered images. mxs scene files per frame to the disc and calls Maxwell Render asynchronously to render the sequence. The Maxwell Render output operator is located in the TAB menu of the out network or can be added to the scene via the Render > Create Render Node > Maxwell Render command from the menu or using the Maxwell Render shelf.ĭuring the rendering process the plug-in writes.
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